A fun space for growth
The game lets people try things they'd never risk at work, like speaking up, taking the lead, or making a bold call, with nothing real on the line. That safety is where the growth tends to happen.
You've done the trust falls and the escape rooms. This is something different: a few hours around a table playing Dungeons & Dragons, where your team ends up collaborating, solving problems and laughing together in a way the usual offsite never quite reaches.
Got a team day, an offsite or something to celebrate coming up? Let's find a date.
Get in touch →Most people have heard of Dungeons & Dragons. Far fewer have pictured it as a team workshop. That's the idea here.
Your team learns the basics, makes a character (or grabs a ready-made one), and plays through an adventure together. I run the whole thing as your Game Master, so nobody needs to know the rules beforehand. You just play.
You and your teammates play adventurers. There's no board and no screen. The whole world happens in conversation, in your heads, between us.
A few simple rules say what your character can do. When something's uncertain, you roll a die and we find out what happens. Most people have the hang of it within minutes.
That's me. I play the world and everyone in it, set the scenes, call for the dice, and keep the story moving so your team can just dive in.
The rules are a starting point, not a cage. If someone has a clever or ridiculous idea, they can try it. Usually the best moments are the ones nobody planned.
The game lets people try things they'd never risk at work, like speaking up, taking the lead, or making a bold call, with nothing real on the line. That safety is where the growth tends to happen.
When everyone is playing a character, people step into roles they don't normally take. The quiet ones often surprise the whole room.
It all happens in your heads, but the memory is real. I've watched teams still bring up that one quest years afterwards.
Most games are about beating each other. This one isn't. No single character can do everything, so the team quickly works out that they get further together than alone.
There's no single right path through the adventure. How your team gets there is up to them, and a clever idea I didn't see coming will usually work.

I found tabletop role-playing games in my late teens, and they've been part of my life ever since. They carried me through a shy, introverted stretch of my life. A lot of how comfortable I am now in front of a room, I trace back to them.
I always gravitated to being the Game Master, the one who builds the world and runs the table. I've spent more hours than I can count dreaming up adventures and plot twists for my players.
In 2018 I founded the non-profit SwissRPG, which has since grown to thousands of players across Switzerland. These days I bring the game to companies too, running sessions that help teams get to know each other a little differently.
2 to 4 hours
One session. If a team gets hooked, we can add follow-ups or run several tables at once.
Up to 6 per table
Larger teams play across several tables at the same time.
Zürich or online
In a meeting room at your office, or online with a webcam and microphone for everyone.
Everything you need
I bring all the materials. In person, everyone gets a character sheet and a set of dice to take home.
Made or pre-made
We build characters together at the start, or you skip ahead with a ready-made one.
None needed
Nobody has to prepare a thing. I explain as we go. Just show up with your adventuring mind on.
Tell me about your team and what you're celebrating, and we'll shape an adventure around it. I read everything.